


The game builds on the mechanics introduced in the original, with improvements in mission scale and design and additional refinements to concepts such as the chaos system. Pair that with the dark, moral choices that are demanded of the player (do you kill a woman or do you send her to live with an obsessive lover? Do you kill two members of the aristocracy or send them to work in one of their mines?) and you've got a recipe for much deserved success, which Dishonored definitely claimed.ĭishonored 2 stands as Arkane Studio's second entry into the Dishonored universe, exploring the empire of the Isles yet again, but leaving behind (for the most part) the city of Dunwall for the coastal city of Karnaca, where the rat plague never occurred - though you will now have to contend with the so-called bloodflies. It is a game that prides itself in its replayability and the mixing of its mechanics in various, sometimes unpredictable ways, with a fully fleshed-out setting and remarkable world building. Its intricate, level-by-level plot allows players to tackle each mission as they see fit by using both creativity and exploration, while still allowing for either a stealthy or no-holds-barred, kill-them-all approach as Corvo's weapons and Void abilities are used. Developed by Arkane Studios and published by Bethesda Softworks, the original Dishonored stands as one of the hallmarks for immersive sandbox design and player agency.
